![]() Chamber. A transparent and dense algorithm.Medium diffusion/early echo density, somewhat darker sound, chorused modulation. Random Space. This generates DEEP and WIDE reverbs, with a slow attack, and more diffusion than the late 1980s algorithms that inspired it.Highly diffuse, high echo density, less coloration than Plate/Room algorithms, chorused modulation. Ambience. Combines time varying randomized early reflections with a full-featured reverb tail, with the balance between early and late reverb controlled by the Attack knob.Chorus Space. Same as Random Space, but with the delay randomization replaced with lush chorused modulation.The modulation uses internal delay randomization, to reduce metallic artifacts without the pitch change that can occur in the algorithms with chorused modulation. ![]() Sanctuary. Inspired by a classic German digital reverberator from the 1970s.Useful for adding “air” to drums, vocals, and any place where a reverb should be felt but not heard.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |